Showing posts with label Adventure. Show all posts
Showing posts with label Adventure. Show all posts

Saturday, April 10, 2010

Judie no Atelier: Guramnat no Renkinjutsu - Toraware no Morito (PSP)

Judie no Atelier: Guramnat no Renkinjutsu - Toraware no Morito (JP)

Judie is an alchemist who had been tasked with the creation of the Dragon's Hourglass, an object that has the ability to stop time. Unfortunately, during its creation, a single strand of her hair somehow fell into her cauldron. This results in her being engulfed in a bright light and transported two hundred years into the future. Now, far away from everyone and everything that she's known, Judie must use her knowledge of alchemy to make a living while gathering the materials that she needs to build another Dragon's Hourglass so that she can get back to her own time.

Judie no Atelier: Guramnat no Renkinjutsu - Toraware no Morito is a remake of the forthAtelier game in the series. The 2002 PS2 original gave players the ability to travel between different cities to collect various items and compounds, allowing for the adventure elements that would become a staple of the series moving forward. Along with improved graphics and a new wide-screen presentation, this update adds larger dungeons as well as a new character to the mix.

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Thursday, April 8, 2010

Sonic the Hedgehog 4

source by: gamespot.com & wikipedia
Official logo.
Developer(s)Dimps, Sonic Team (co-developer)
Publisher(s)Sega
Composer(s)Jun Senoue
Native resolution1080p (PS3, 360)
480p (Wii)[1]
Platform(s)PlayStation Network, Xbox Live Arcade, WiiWare[2]
Release date(s)Episode 1: Summer 2010
Genre(s)Platformer
Mode(s)Single player
Rating(s)ESRB: E[3]
OFLC: G[4]
MediaDigital download
Input methodsGamepad
There are few gaming franchises that are as polarizing as Sonic the Hedgehog. On one side, you have fans that are fiercely devoted to the Sonic of old--the fast-paced, side-scrolling games that were immensely popular on the Sega Genesis. On the other side, there are equally devoted fans of Sonic's most recent 3D outings. Somewhere in the middle exists a horrible no-man's-land where the two sides of fans continually clash over what the franchise is doing right and what it's doing wrong. Sonic the Hedgehog 4: Episode I seemingly functions as a compromise between the two legions of fans--perhaps leaning a bit more toward old-school Sonic fans. It has the classic gameplay of the original Sonic the Hedgehog games, but its portrayal of Sonic himself falls more in line with the recent 3D games.

Gameplay

Gameplay screenshot of Sonic the Hedgehog 4, of the "Splash Hill Zone".

The game will be a two-dimensional side-scrolling platformer reminiscent of the original Sonic games with an emphasis on speed. Players will control only Sonic the Hedgehog, using control mechanics such as the original spin dash and power-ups including Speed Shoes, alongside moves such as the homing attack seen in the 3D entries in the series. Players will be able to use the online leaderboards to compare their fastest times and high scores. Certain parts of the game, such as Special Stages based on the original Sonic the Hedgehog's bonus areas, require player to tilt the playing field in order to affect gravity. This is done via motion controls on the PS3 and Wii versions, whilst the Xbox 360 version uses standard controls.

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Saturday, March 27, 2010

How to Train Your Dragon

source by: gamezone.com

Publisher: Activision Inc.

Developer: Griptonite Games

Category: Action

Release Dates

N Amer - 03/23/2010

Based on the upcoming film from DreamWorks Animation, the How to Train Your Dragon™ video game launches gamers into a third-person action-adventure as a Viking hero where they must embark upon an epic quest to become the ultimate dragon trainer. Gamers can play as characters “Hiccup” or Astrid” on the vast Island of Berk, which features expanded locales from the film including Vikings’ Village, Wild Zone, Training Zone and Fight Arena. In this truly larger-than-life adventure, players will train dragons, explore environments and battle in prestigious dragon tournaments as they battle for Viking victory. Plus, gamers can become the Dragon hero of their living room as they square-off with friends and family in endless head-to-head multi-player combat.


  • Create Your Very Own Dragon – The “Create Your Dragon” feature allows players to customize six different types of dragons, providing virtually unending combinations of ways to modify your dragon’s appearance.
  • Train your Dragon for Battle – “Level Up” your dragon’s speed, power, fire and other abilities through intense training to face the critical Viking challenge of becoming the ultimate dragon trainer. Then use your arsenal of trained dragons to battle friends in a variety of unique environments.
  • Pick up Where the Movie Left Off – Players enjoy an all-new post-movie adventure as they jump into battle as their favorite characters. Explore the picturesque Island of Berk as Hiccup or Astrid in Adventure Mode or experience fierce battle action in Arena Mode as you fight for your crown as ultimate dragon warrior.
  • Head-to-Head Multiplayer Mode – Arcade mode allows friends to select their dream team of four individually customized dragons or dragons chosen from the arcade roster, then jump in and battle against each other. In addition to Astrid and Hiccup, additional characters are playable in Multiplayer Mode including Tuffnut T., Ruffnut T., Fishlegs, and Snotlout.
  • Mini-Games – Mini games include Ice Sculpting, Looping Race, Flying Sheppard, Memory Torch, and Puzzle Dragon. Excelling in Mini-Games earns players experience points toward leveling up your dragon, winning gold and other items to help care for dragons

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Saturday, March 13, 2010

Assassin's Creed II (Xbox 360, PS3)

quotes from :www.gamespot.com n wikipedia
Assassin's Creed II is a gorgeous and impressive piece of work, unfortunately undercut by a few notable issues that intrude on the fun. Developer Ubisoft Montreal has addressed many of the original's flaws by filling its follow-up with fresh and enjoyable mission types while still retaining the joy of movement and atmospheric wonder that characterized the original. The game's vision of Renaissance Italy is astounding, delivering a world that you will love exploring and a sense of wonder that few games can so joyously deliver. The cohesive story and a terrific new character will draw you in, and traditional platforming sequences and other new additions pile on the fun.

Gameplay

Assassin's Creed II takes place in an open world with nonlinear gameplay, allowing the player to roam freely within several regions throughout late fifteenth-century Italy such as Venice, Florence, and the Tuscan countryside. The Animus 2.0, a new version of the machine of the same name present in Assassin's Creed, provides in-game context for changes and additions to several game elements. A database is also available, providing extra historical information about key landmarks, characters and services that the player encounters. The health system has been made more dynamic, with synchronization to the Animus and causing the character to recover only from minor injuries. More grievous injuries require visiting a street-side doctor or use medicine which can be purchased from doctors.

The player may now swim in water, and eagle vision—the ability to identify specific people and landmarks—can now be used in third-person view and while moving. A young Leonardo da Vinci is present in the game, aiding the player by creating new weapons from translated "codex pages" that Altaïr, the original game's main character, left behind for future assassins' analysis and insight. Within the game, the player will be able to use Leonardo's flying machine(based on real-life plans by Leonardo) while on one mission. The player also has the ability to control a carriage on one level, but can row gondolas, as well as ride horses at any point in the game where they are readily available.

Ezio stealing a gondola from a small pier.

The combat system is more complex than that of its predecessor, with the ability to disarm opponents using counter attacks while unarmed. If the player steals an enemy's weapon, it is possible to follow up with an attack that instantly kills. Leonardo da Vinci provides the player with specialized weaponry, such as the hidden dual blades, poison blade and the miniature firearm. Generic swords, cutlasses, maces, axes, spears and daggers can all be purchased from vendors in each city or otherwise looted from corpses. In addition, players are able to purchase artwork for their villa, obtain new armour as the game progresses and even dye Ezio's clothing with a number of different colours. Other equipment includes: larger pouches to carry more throwing knives and medicine. Six additional weapons can be unlocked by connecting a PSP with Assassin's Creed: Bloodlines to the PS3.

The Auditore family's countryside villa acts as Ezio's headquarters, and the surrounding property can be upgraded, drawing income for the player's use. There are several outlets for using currency, with vendors selling items such as medicine, poison, weapons, repairs, upgrades, paintings and colored dyes for changing the color of Ezio's outfit. When these shops are renovated, Ezio receives discounts at the shops on the goods they sell.

There is now a broader array of methods for hiding or blending in the area. One can dive underwater to break the guards' line of sight, and blending may be performed with any group of people, rather than only a specific type, as in the first Assassin's Creed. The game features a notoriety system, with Ezio becoming more recognizable depending on his behavior, location, and current mission. This infamy can be reduced with bribery, removing wanted posters, or assassinating corrupt officials. A day and night cycle has been added to the game, giving the game more of a sense of time, in addition to setting missions and events at certain times of the day. There are many ways to interact with non-player characters, with some NPCs available for hire, to serve as a distraction, or to fight alongside the player.Money thrown to the ground may also serve as a distraction. There are also several types of enemies, some more agile or stronger than others.

The missions in the game now have an expanded variety, with different structuring. For example, a mission may have the objective to escort someone, but may change to a chase and assassination. Investigation is less explicit, and instead missions may follow people and/or a narrative. There are roughly 200 missions in this game; about half are part of the main storyline, while the rest are side quests. Cities also contain hidden locations such as catacombs and caves, the design of which have been compared, by the developers, to the Prince of Persia series, where the objective is to navigate the area. Exploring these locations eventually rewards the player with an Assassin's symbol, six of which allow the player to unlock the armor of Altaïr.

Like Assassin's Creed, characters based on historical figures are present in the game including Leonardo da Vinci, Niccolò Machiavelli, Caterina Sforza, Lorenzo de' Medici, the Pazzi Family, and Pope Alexander VI.

Locations in the game include the Tuscany region (Florence, Monteriggioni and San Gimignano), the Apennine Mountains, the Romagna region (Forlì),Venice and Rome. Specific landmarks include St Mark's Basilica, the Grand Canal, the Little Canal, the Rialto Bridge, Santa Maria del Fiore, the Sistine Chapel,Santa Croce, Palazzo Vecchio, Ponte Vecchio, and Santa Maria Novella.

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Saturday, March 6, 2010

Alice in Wonderland (NDS, MB, PC, Wii)

Publisher: Disney Interactive

Developer: Etranges Libellules

Category: Action

Release Dates

N Amer - 03/02/2010

Official Game Website


Alice in Wonderland allows players to guide, protect and aid Alice as she journeys through the world of Underland while unraveling the game’s many twisted mysteries. Along the way, players call on a diverse and unique cast of characters such as the Mad Hatter and Cheshire Cat who each have unique abilities to help evade traps and solve challenging puzzles. The Mad Hatter can help Alice alter her perception of Underland and take advantage of optical illusions to open up places in the world the player alone would not have noticed. Meanwhile, the Cheshire Cat can use his ability to make himself and objects appear and disappear helping Alice through this strange world. Players must choose wisely when using each of the characters’ powers and combine the abilities to solve more complex puzzles.

The Nintendo DS version will introduce a new twist as players guide Alice alongside her diverse and enduring friends to combat the legions of the Red Queen’s Army. Creating their own path through Underland using an oracle, players lead, protect and help Alice on her quest. The DS version features an innovative art style unique to the platform, a playable character not seen on the home console version, and unique character abilities similar to those of the Wii and PC versions. DSi players will use the system’s camera to detect colours mapped to unlockable content when tasks are completed.

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Saturday, February 27, 2010

Super Mario Galaxy 2 (Wii)

Release Date: March 9, 2010
Platforms: Wii
Publisher: Nintendo
Developer:
Nintendo EAD
Gamesite: Click here
Genres: Platformer
ESRB: T

Super Mario Galaxy 2 (スーパーマリオギャラクシー2 Sūpā Mario Gyarakushī Tsū?) is an upcoming platforming video game in development for the Nintendo Wii. First announced at E3 2009, it is the sequel to Super Mario Galaxy, and will be released in North America on May 23, 2010[5] and Europe on June 11, 2010.

Super Mario Galaxy 2 is what you would expect from a sequel, with more of the same mechanics but new content as well to encourage you to explore this unique universe full of familiar faces and new bizarre creatures. The varied environments are a blast to go through, and the animations look really good at this point, so we can't wait to play more of the game as soon as we can get our own build. What's also exciting is that Nintendo has announced that Super Mario Galaxy 2 will be coming May 23. Be sure to keep checking back for more updates as soon as they become available.

Gameplay

Gameplay will be similar to the first Super Mario Galaxy, with a focus on platforming based on and around 3D planets with varying sizes and landscapes. Power-ups such as the Bee Suit will be returning, along with the Launch Star for interplanetary navigation and the Airships operated by the villain Bowser and his son, Bowser Jr.

The protagonist Mario will be able to ride the bipedal dinosaur Yoshi, who can use his tongue to swing across gaps, as well as eat different fruits that give him different powers, such as the ability to inflate like a balloon, as well as speed boosts. While the player retains the ability to collect Star Bits with the blue Star Pointer from the first game, while riding Yoshi the Star Pointer is replaced by a red dot, which allows the player to also aim and control his tongue. This can be used for swinging off objects, pulling levers or, like previous games, swallowing enemies and spitting them out.

New items and gameplay mechanics were also showcased at E3 2009. These include a drill that allows Mario to dig through dirt into new areas (and in some cases explore the interior of planets) and switches that slow time momentarily, indicated by a change to monochromevision. Players can collect comet medals hidden in the stages to unlock harder levels with tougher challenges.


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