Showing posts with label Puzzles. Show all posts
Showing posts with label Puzzles. Show all posts

Monday, March 22, 2010

Puzzle Chronicles Review (PSP)

Source by: www.gamespot.com & Wikipedia

You play as a barbarian whose tribe has been enslaved by a horned daemon who rules a distant land. Determined to free your people, you journey from region to region, doing favors for chieftains and kings, to amass an army large enough to assail the evil empire. This plays out across a sequence of map screens in which points of interest are marked with a floating question mark or exclamation point. You select one and, with a sound of shuffling feet that you'll soon grow tired of hearing, the little representation of your warrior moseys over to that location. When you investigate it, some text pops up indicating what you find, and if an enemy lies in wait to attack you, a lengthy load time is triggered, followed by a puzzle battle, followed by another lengthy load time. There are some brief side quests you can undertake to acquire useful items or to access minigames that help you strengthen your character, craft or hunt for valuable items, or train your faithful warbeast companion, but for the most part the game is linear. There's never any question about exactly where you need to go to advance the story, and there's nothing of interest to do outside of that story, making the thrust of the game feel focused but also very narrow. And the load times are frequent enough to cripple any sense of momentum you might try to muster as you carry out your quest. Your character is as dull as he is muscular, and the story plods along predictably until it ends abruptly with one storyline resolved and another one maddeningly unresolved in a blatant setup for a sequel.

The battles play out in a puzzle game that will feel familiar to those who have played Super Puzzle Fighter II Turbo. Stacks of three colored gems enter the playing field from the left side and essentially fall sideways, toward the wall that divides your area from your enemy's area. You can rotate the stacks or press a button to drop them toward the wall quickly. Special gems called battle gems will shatter any like-colored gems that are linked horizontally or vertically to the battle gem. Then there are colored skulls called rage gems, and for every five of these you destroy, your character attacks, pushing the wall toward your opponent, giving you more room and him less. By clustering four gems of the same color into a square, you create a power gem of that color. Destroying a red power gem activates your equipped weapon, generating rage. Destroying a green power gem activates your equipped shield, making you invulnerable to enemy attacks for a brief period, while yellow and blue power gems activate your equipped ring and trinket, respectively, which can bestow all kinds of other benefits. Shattering gems of each color also contributes power toward a different type of attack from your warbeast. These can grant you rage, stun your enemy, jumble your enemy's gems, and so on. The battle ends when one combatant has no room in which to maneuver the gems entering his or her area.



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Monday, March 1, 2010

Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia (NDS)

Publisher: Konami

Developer: Konami

Category: Classics/Puzzles

Release Dates

N Amer - 03/01/2010

Intl - 03/01/2010

Designed as the ultimate incarnation of the Yu-Gi-Oh! TRADING CARD GAME for Nintendo DS, Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia marries intricate storylines and new gameplay features making for the most detailed and exhaustive Yu-Gi-Oh! experience on this platform to date.

Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia’s story mode continues a story arch from the animated series detailing the reprise of the Dark Signers and their quest for supremacy over New Domino City. Following their banishment to the Underworld, these Earthbound Immortals will stop at nothing to overthrow the rule of New Domino City and destroy its neighboring Satellite. Thus, in a quest to defeat them, players can enlist the help of some of their favorite characters from the Yu-Gi-Oh! universe.

The DS game game spans a number of strong game modes, inviting users to compete in story mode or enjoy a free duel mode against Jack, Yusei or any of 20 new characters as players take on the Dark Signers in an epic battle to settle the score between light and dark.

Yu-Gi-Oh! 5D’s World Championship 2010: Reverse of Arcadia expands on gameplay features to make this the biggest Yu-Gi-Oh! game with the most robust feature set imaginable. Players now have access to 3,500 cards – including cards from the Absolute Powerforce series – to compete against friends with or players worldwide via Wi-Fi. A new Rating System which shows the strength of the players can be viewed via the Wi-Fi Connection. When the Rating Number becomes a certain number, challenges like ‘Win Three times in a row” arise, making the battles even hotter. The new Wi-Fi ranking system tracks the win percentages against other duelists worldwide by elevating and decreasing their ranking based on the strength of opponents.

In addition for Turbo Dueling, a new rule – ‘Speed World 2’ – a wealth of SP-Magic cards have also been added. In ‘Race’ games, the race mechanics have been enhanced to include obstacles, hidden pathways, and collection points. In Story Mode, puzzles that use gimmicks related to the maps have been implemented. Using the Duelist calculator, players of the Yu-Gi-Oh! TRADING CARD GAME can quickly and accurately calculate life points, judge dice, and coins while battling opponents!

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