Showing posts with label PSP. Show all posts
Showing posts with label PSP. Show all posts

Saturday, April 10, 2010

Judie no Atelier: Guramnat no Renkinjutsu - Toraware no Morito (PSP)

Judie no Atelier: Guramnat no Renkinjutsu - Toraware no Morito (JP)

Judie is an alchemist who had been tasked with the creation of the Dragon's Hourglass, an object that has the ability to stop time. Unfortunately, during its creation, a single strand of her hair somehow fell into her cauldron. This results in her being engulfed in a bright light and transported two hundred years into the future. Now, far away from everyone and everything that she's known, Judie must use her knowledge of alchemy to make a living while gathering the materials that she needs to build another Dragon's Hourglass so that she can get back to her own time.

Judie no Atelier: Guramnat no Renkinjutsu - Toraware no Morito is a remake of the forthAtelier game in the series. The 2002 PS2 original gave players the ability to travel between different cities to collect various items and compounds, allowing for the adventure elements that would become a staple of the series moving forward. Along with improved graphics and a new wide-screen presentation, this update adds larger dungeons as well as a new character to the mix.

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Thursday, March 25, 2010

GTI Club Supermini Festa (PSP)

source by: psp.gamezone.com & eikipedia

Publisher: Konami

Category: Driving

Release Dates

N Amer - 02/25/2010



Featuring 16 fully customizable cars, GTI Club Supermini Festa! Has a variety of courses staged in five different countries including Japan, France, United Kingdom, Italy and the United States. Each stage includes a number of bends, twists and secret routes that players can discover as they race. The action doesn't stop there, the game also includes multi-player modes that support up to 4 players, including "Bombtag", a time-attack mode that enables players to avoid being tagged with a bomb before it blows up, and "Tomato Frenzy", which arms players with tomatoes to shoot at targets while they race. Online battle modes are also available via Nintendo Wi-Fi connection on Wii and via ad-hoc party for PSP.

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Metal Slug XX (PSP)

source by: psp.gamezone.com & wikipedia

Publisher: XS Games

Category: Action

Release Dates

Playstation Network - 03/22/2010

Metal Slug 7 (メタルスラッグ 7) is a run and gun video game developed by SNK Playmore for the Nintendo DS andPlayStation Portable. It is the eighth title in the main Metal Slug series. It was announced in the September 2007 issue of Famitsu and marks the first game in the main series that will be released without an arcade version. The game was released in Japan on July 22, 2008 and North America on November 28, 2008 by Ignition Entertainment.

A PlayStation Portable version titled Metal Slug XX (メタルスラッグ XX?), also known as Metal Slug Double X, was released on December 23, 2009 in Japan and North America on February 23, 2010 by Atlus. The PSP version features additional content, including co-op multiplayer and downloadable content.


If you’ve never heard of Metal Slug (which would mean a) you don’t like pizza b) are new to gaming or c) have been living under a rock for the past 14 years), the series is a run and gun shooter in the vein of Contra. You take on herds of enemies with a variety of weapons and several vehicles sprinkled in like tanks, planes, and the occasional bipedal mech, rescue POWs, and blow gigantic bosses to kingdom come. The action unfolds exclusively on a 2D plane, and you’ll run from one end of the stage to the other laying waste to anything that gets into your path. Your character isn’t terribly strong and the game works on a one-hit-kill mechanic, meaning that you’ll die. A lot. There is certainly no shortage of action in the Metal Slug franchise, which has always been its main appeal.

Gameplay

There are seven levels and three difficulties: Beginner, Normal and Hard. Metal Slug 7 uses the Nintendo DS' touchscreen as a map of the level, making it easier for the player to look at the level and where to get power ups or captured prisoners. The usual weapons makes it's return from the series including a new weapon called "Thunder Shot", which could fire a homing electric blast to the enemy. New to Metal Slug XX is the downloadable content and the choice to play as Leona Heiderm from the King of Fighters series.


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Monday, March 22, 2010

Puzzle Chronicles Review (PSP)

Source by: www.gamespot.com & Wikipedia

You play as a barbarian whose tribe has been enslaved by a horned daemon who rules a distant land. Determined to free your people, you journey from region to region, doing favors for chieftains and kings, to amass an army large enough to assail the evil empire. This plays out across a sequence of map screens in which points of interest are marked with a floating question mark or exclamation point. You select one and, with a sound of shuffling feet that you'll soon grow tired of hearing, the little representation of your warrior moseys over to that location. When you investigate it, some text pops up indicating what you find, and if an enemy lies in wait to attack you, a lengthy load time is triggered, followed by a puzzle battle, followed by another lengthy load time. There are some brief side quests you can undertake to acquire useful items or to access minigames that help you strengthen your character, craft or hunt for valuable items, or train your faithful warbeast companion, but for the most part the game is linear. There's never any question about exactly where you need to go to advance the story, and there's nothing of interest to do outside of that story, making the thrust of the game feel focused but also very narrow. And the load times are frequent enough to cripple any sense of momentum you might try to muster as you carry out your quest. Your character is as dull as he is muscular, and the story plods along predictably until it ends abruptly with one storyline resolved and another one maddeningly unresolved in a blatant setup for a sequel.

The battles play out in a puzzle game that will feel familiar to those who have played Super Puzzle Fighter II Turbo. Stacks of three colored gems enter the playing field from the left side and essentially fall sideways, toward the wall that divides your area from your enemy's area. You can rotate the stacks or press a button to drop them toward the wall quickly. Special gems called battle gems will shatter any like-colored gems that are linked horizontally or vertically to the battle gem. Then there are colored skulls called rage gems, and for every five of these you destroy, your character attacks, pushing the wall toward your opponent, giving you more room and him less. By clustering four gems of the same color into a square, you create a power gem of that color. Destroying a red power gem activates your equipped weapon, generating rage. Destroying a green power gem activates your equipped shield, making you invulnerable to enemy attacks for a brief period, while yellow and blue power gems activate your equipped ring and trinket, respectively, which can bestow all kinds of other benefits. Shattering gems of each color also contributes power toward a different type of attack from your warbeast. These can grant you rage, stun your enemy, jumble your enemy's gems, and so on. The battle ends when one combatant has no room in which to maneuver the gems entering his or her area.



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Monday, March 1, 2010

Lunar: Silver Star Harmony Review (PsP)

Developer(s) Game ArtsStudio Alex

Publisher(s) JP Game

ArtsNA Working DesignsArtist(s) Toshiyuki Kubooka

Composer(s) Noriyuki IwadareHiroshi FujiokaIsao MizoguchiYoshiaki Kubodera

Series Lunar

Platform(s) Sega CD, PlayStation Portable

Release date(s) Sega CDJP June 26, 1992NA December 1, 1993PSPJP November 12, 2009NA March 2, 2010

Genre(s) Console role-playing gameMode(s) Single-player

Rating(s) VRC: MA-13ESRB: T

Media 1 CD-ROM (Sega CD), UMD (PSP)

Input methods 3-button Genesis controller

Lunar: Silver Star Harmony

As reported by GamePro, Lunar: Silver Star Harmony is a remake of the Sega CD version, which is currently set for release on the PSP in Japan and North America. The game was featured in a recent copy of the Japanese game magazine Famitsu, with a two-page spread highlighting some of the upgrades the game will feature. Along with a new isometric view, the game will also feature a hand-drawn style for the characters and backgrounds, a talking lead character (Alex), as well as new music and an expanded story. On May 29, 2009, Xseed Games announced Lunar: Silver Star Harmony for North America; originally set to be released on February 12, 2010, the game was later delayed until Feb. 23, then March 2. At release, a limited edition of the game will also be available, including a soundtrack CD and full set of bromides featuring the female characters.


Epic struggles involving dragons, wizards, demons, and warriors never really get old, do they? The first entry in the Lunar series--a game that blended all of the aforementioned elements deliciously--has seen a lot of love during the past few decades. After making its grand debut on Sega CD in the early '90s, it quickly grew to become one of the top-selling games for the system. It's already been remade a handful of times for different consoles since then, but many years have passed since we last had a chance to take up a mighty blade and chase down the magic emperor while striving to become a world-renowned dragonmaster. Game Arts and XSeed saw fit to change that by lavishing the original adventure with cartloads of TLC. Indeed, Lunar: Silver Star Harmony on the PSP is the remake to top all Lunar remakes.

At this point, Lunar's tale has been told many times and in slightly different ways. It follows a young boy named Alex who dreams of some day becoming a great and noble warrior like his legendary idol dragonmaster Dyne, who mysteriously vanished years prior. In his absence, a growing darkness has spread and begun to flourish. It's in this uncertain time that the naive Alex gathers a gaggle of companions and sets out on a carefree adventure-seeking excursion beyond the safe confines of their local village. Marching right into the path of danger, they soon find themselves faced with keeping the world from falling into evil hands. Silver Star Harmony is faithful to the original excellent narrative while also offering additional scenes and interactions that shed more light on the story, as well as the relationships that develop between characters. A new prologue sequence that provides important backstory is one of many bonus scenes scattered throughout the game. If you're a newcomer, these vignettes definitely help round out the tale nicely, but series fans will really appreciate the expanded plot.

Anyone who played any of the previous versions will be blown away by how much the new graphical makeover improves the experience. While you'll still find the same anime cutscenes from past remakes carried over, all of the game's visuals are completely redone with crisp hand-drawn 2D artwork. The new isometric town designs are particularly slick. Your party members and the myriad opponents they face are all infused with lively animations that give them a life of their own. The many different enemies you bump into are strikingly designed and unusually creative. You go up against everything from furry elf-yetis with pointy ears and blobs of translucent slime that contain a bug-eyed fish creature inside to tentacle-adorned mermaid beasts that vomit poisonous purple goop out of their dual-purpose mouth/eye sockets. The game's bestiary remains one of the weirdest around.

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