Developer(s) | EA Los Angeles |
Publisher(s) | Electronic Arts |
Producer(s) | Michael Glosecki Raj Joshi |
Designer(s) | Samuel Bass |
Composer(s) | James Hannigan Timothy Michael Wynn Jason Graves |
Series | Command & Conquer |
Engine | RNA |
Platform(s) | Microsoft Windows |
Release date(s) | NA March 16, 2010[1] EU March 19, 2010[1] |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, cooperativemultiplayer |
Rating(s) | ESRB: T PEGI: 16+ |
Media | DVD, Digital Download |
System requirements | Mouse, Keyboard
Recommended System Requirements[2]
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Input methods | Keyboard and mouse |
Gameplay
Tiberian Twilight gameplay no longer requires the player to gather resources to build an army, unlike past Command and Conquer games, nor to destroy all enemy forces. In the main game mode, the player will have to capture control nodes that are scattered across a map and hold more nodes than the enemy long enough to gain enough points to win the match. It will also differ greatly from many past games in the series, removing many past traditional elements and replacing them with elements from more recent and popular RTS games such as Dawn of War II implementing a new bottom interface along with a new upgrade-oriented resource gathering system, as well as minimal base construction and management. Unlike in Tiberium Wars, it will feature class-based gameplay as well as some RPG elements.]There will also be no naval warfare in Tiberian Twilight, as was the case with previous C&C games in the Tiberium universe, and as opposed to games in the Red Alert universe who have always featured naval units in one way or another.
The game's current beta interface is more similar to the "bottom bar" of Command & Conquer: Generals rather than the traditional "Sidebar" which has been a staple feature in most previous Command & Conquer games. The game's interface, like Generals, seems to be inspired by the interface from the Age of Empires Series or StarCraft series rather than the original sidebar which had been used in the more recent Command & Conquer games Tiberium Wars and Red Alert 3. In addition, the game will remove another traditional method of resource gathering which is to build refineries which will in turn send out harvesters to mine Tiberium, the game's main resource, at Tiberium Fields. Instead, the players' units are tasked to manually bring the processed Tiberium Crystal from predetermined Tiberium rigs back to the player's spawn area or uplink tower - similar to the mechanics of capture the flag. The Processed Tiberium Crystals can also be destroyed to create Ion storms that will damage any unit near it. The crystals are used to further victory points and can be used to purchase unit upgrades. Yet another difference from the traditional C&C games is the presence of a population cap something which is present in many other RTS but was only featured in the Xbox 360 versions of Command and Conquer 3: Kane's Wrath and Red Alert 3 for the Xbox 360 and Playstation 3.
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