Characteristics
Generally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests. Players explore a game world, while solving puzzles and engaging in tactical combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player. RPGs rarely challenge a player's physical coordination, with the exception of action role-playing games.
These games usually have a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which is performed by the character at an effectiveness determined by that character's numeric attributes. These attributes increase each time a character gains a level, and a character's level goes up each time the player accumulates a certain amount of experience.
Role-playing video games borrow their genre terminology, settings and game mechanics found in early role-playing games such as Dungeons & Dragons. However, at least as of 2006, computers do not yet have the power to simulate nonplayer characters with the skill of a human game master. The behavior of these characters is instead hand-coded using scripts.Thus, role-playing video games borrow more of the core mechanics from early role-playing games without as much of the role-playing activity and character freedom.[citation needed]
When compared to other gaming genres, role-playing games have a tendency to become more in-depth and complicated because of their levelling and skill systems. For example, thePokémon series of games has a vast economy of users who actually use mathematical calculations and various other obscure, hidden methods to give their Pokémon team an advantage over others. This likely was originally used by the game creators to support the shallower levelling. This behavior is most commonly seen in online battle veterans.[citation needed]
Story and setting
The premise of most-roleplaying games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa. The game world tends to be set in a fantasy or science fiction universe, which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible.
A strong story often provides half the entertainment in the game. Because these games have strong storylines, they can often make effective use of recorded dialog and voiceover narration. Players of these games tend to appreciate long cut scenes more than players of faster action games. While most games advance the plot when the player defeats an enemy or completes a level, role-playing games often progress the plot based on other important decisions. For example, a player may make the decision to join a guild, thus triggering a progression in the storyline that is usually irreversible. New elements in the story may also be triggered by mere arrival in an area, rather than completing a specific challenge. The plot is usually divided so that each game location is an opportunity to reveal a new chapter in the story.
Whereas non-electronic role-playing games have a human gamemaster who can dynamically react to a player's choices, role-playing video games are confined to a smaller set of actions and do not yet have the power to simulate nonplayer characters with the skill of a human game master. Thus, role-playing video games borrow more of the core mechanics from such games without as much of the role-playing activity. Characterization in video games is limited to conversations with non-player characters using a dialog tree, although multiplayer onlinerole-playing games are a notable exception where more role-play is possible. Saying the right things to the right non-player characters will elicit useful information for the player, and may even result in other rewards such as experience.
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