Monday, April 12, 2010

Alice in Wonderland

source by: gamespot.com


Ever had one of those days when you fall down a hole and wake up in a small room surrounded by talking animals? Having been through a similar experience 10 years ago in American McGee's Alice, you'd perhaps imagine that young Alice would have learned what happens when you quaff strange green liquids. And yet, here she is, chewing the fat with talking animals like she's just bumped into some old pals on the way to the shops. It's those talking animals that you play as in this action adventure as you explore Underland, solve some engaging puzzles, and do battle with both undemanding enemies and an uncooperative camera.

Based on Tim Burton's recently released movie adaptation of the classic Lewis Carroll novel, the game has such moments of unhinged irreverence that come thick and fast, but falling down a rabbit hole is the least of Alice's worries. Defenceless and seemingly hapless in her ability to remain an appropriate size for any length of time, she has to somehow fend off the Red Queen's army, as well as her slavering Jabberwocky, to avoid capture. But with the aid of an eccentric bunch of anthropomorphic allies with special skills, she goes off in search of the deadly Vorpal Sword to put a stop to the queen's nefarious plans once and for all. Your role in the game is of protector and chaperone of Alice, switching between characters to solve puzzles or swat away enemies along your journey. Initially accompanied through the vibrant fantasyland by McTwisp, the time-slowing rabbit, and Mallymkun, the sword-fighting dormouse, your animal collective eventually expands to a four-strong party. This party ends up including the optical illusion specialist, the Mad Hatter, and the master of invisibility, the Cheshire Cat.Ever had one of those days when you fall down a hole and wake up in a small room surrounded by talking animals? Having been through a similar experience 10 years ago in American McGee's Alice, you'd perhaps imagine that young Alice would have learned what happens when you quaff strange green liquids. And yet, here she is, chewing the fat with talking animals like she's just bumped into some old pals on the way to the shops. It's those talking animals that you play as in this action adventure as you explore Underland, solve some engaging puzzles, and do battle with both undemanding enemies and an uncooperative camera.

Based on Tim Burton's recently released movie adaptation of the classic Lewis Carroll novel, the game has such moments of unhinged irreverence that come thick and fast, but falling down a rabbit hole is the least of Alice's worries. Defenceless and seemingly hapless in her ability to remain an appropriate size for any length of time, she has to somehow fend off the Red Queen's army, as well as her slavering Jabberwocky, to avoid capture. But with the aid of an eccentric bunch of anthropomorphic allies with special skills, she goes off in search of the deadly Vorpal Sword to put a stop to the queen's nefarious plans once and for all. Your role in the game is of protector and chaperone of Alice, switching between characters to solve puzzles or swat away enemies along your journey. Initially accompanied through the vibrant fantasyland by McTwisp, the time-slowing rabbit, and Mallymkun, the sword-fighting dormouse, your animal collective eventually expands to a four-strong party. This party ends up including the optical illusion specialist, the Mad Hatter, and the master of invisibility, the Cheshire Cat.


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