Saturday, March 20, 2010

SUPREME COMMANDER 2

source by: pc.gamezone.com and wikipedia

Publisher: Square Enix, Inc.

Developer: Gas Powered Games

Category: Strategy

Release Dates

N Amer - 03/02/2010

    Also available on: XBOX
  • 360

Staying true to the real-time strategy genre, Supreme Commander 2 doesn’t follow the trend that the original Supreme Commander (2007) and Total Annihilation (1997) started. Instead, Supreme Commander 2 is much more casual as an RTS with a few “hardcore” elements enveloped by a disaster of a storyline. If RTS fans are coming to Supreme Commander 2 with intentions on being blown away by its narrative, they should expect to walk away extremely disappointed. If not, Supreme Commander 2 is a well-designed RTS that helps keep the genre from falling prey to extinction.

Getting back to basics, Supreme Commander 2 focuses on simplicity over complexity. This approach will undoubtedly tick off the majority of fans that the original won over, but in the eyes of Gas Powered Games, it was done to make an appeal to the general gaming audience who are foreign to the genre. The overhaul of the tech and upgrade system to the form of research via a tree and points should deter Chris Taylor (the designer of the series and Total Annihilation) fans who buy any title with his name stamped on the front cover. Gas Powered Games went right ahead and cut out the Seraphim race as the title only has the Illuminate, Cybran and UEF factions represented. The list of features removed or changed goes on, and the intent seems to make the game a much more streamlined and accessible title than Taylor’s previous entries in the genre.


Gameplay

In skirmish and multiplayer play, you start out with an ACU, which is a large, powerful, construction capable unit. You build mass extractors, power generators and factories. The player builds units from the factories, upgrades with the research tree and eventually builds experimentals and a large army to attack the opposing ACUs and their bases.


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